for short, ppppp
adobe photoshop, lightroom
for short, ppppp
adobe photoshop, lightroom
I'm currently taking FNAR247: Environmental Animation. I am really enjoying the course so far so I figured I'd create a post documenting my progress. We have 1-week mini projects that are relatively open-ended but are based loosely on some theme. These are mainly modeled and scripted in 3DS Max using Maxscript, with post-processing work done in Adobe After Effects.
Here are gif-ified (aka a bit too compressed for my liking but also gifs are cool) versions of a few of the animations:
edited in adobe lightroom
Modeled in autodesk maya 2014, rendered using mental ray
Made this back in April-May but never posted it. I'm considering revisiting it to add the salt particles and clean up a few details.
For reference, the Morton Salt girl looks like this:
maya 2014, rendered w mental ray
made in 3d computer modeling w scott white
it was our first project, but i went back the past few days and tightened it up, added the cord, played around with lighting. it's crazy to see how much i've improved over the semester!
definitely taught me a lot of patience. i'm pretty sure i've attempted to make every single piece on this thing at least twice. i have at least 8 copies of the body, and i know i made the rotary face at least just as many times. i'd like to think all of the hard work paid off, though!
next project: maya dartboard...
some misc work from the year